Note: All upgrades to the ATEAB Tutorial
will be posted on
Revised 04/28/2001. Copyrighted 1999 to 2001 by Ray Apelles.
The
"A"
Team Easy
Airgun
Ballistics (ATEAB)
Program
Sample Screens & Tutorial
The following screens will take you step by
step through the basic use of the ATEAB program.
Look at the screens closely to see exactly what is being input so that you
better understand the process.
You should run the ATEAB
Program at the same time as you use this tutorial so you can follow along and
enter the inputs as is being done in the tutorial. You can flip back and forth
from the tutorial to the program by clicking the icons on the Short Cut bar
below.
Start the ATEAB program and agree to the first 2 screens until you get to this one.

Hit (Y) and ENTER to go through the VRF
screens and Tutorial, the SMOA screens and Tutorial, and the ERAP screens. Look
them over carefully so that you can get used to them.
Then continue until you get to the first Main
screen of the ATEAB program.
This is where you will decide what type of printout you are going to see.
All printouts to the screen and text file are identical with the
exception that the printout to the screen will not list the parameters of the
chart and the paper printout and the text file will list all of the parameters
that form the chart. You will
notice that the first prompt already has a 10 in as the default value. This is the easiest and quickest option to use for the
absolute beginner that has not gone through this tutorial. Option 10 gives you the least amount of inputs to form your
chart. Option 12 allows you to
re-load a parameter file from a previous gun setup that you have saved.
It is often easier to load a previous chart for a particular gun that has
parameters closest to the gun you are entering now and then just change a few
options and save the parameter file with the new guns name.
When you use this option a few times you will see just how much time it
actually saves you. You can have a
master parameter that always has the start and end print distances, your
preferred zero, your preferred pellet, and the chart that you like to printout
the most. The parameter file saves
all parameters for each setup so everything is saved not just a few of the
parameters. We will be
changing the default value from 10 to 2 for a full printout and full prompts.
This will give you full knowledge of the program.
Hit the ENTER key to continue.

Hit (F) and ENTER for full description to get used to the program. You can use the Condensed version when you are more acquainted with the inputs.

Any field that already has a default value
that is acceptable only needs to have the ENTER key hit to keep the default
value. We are going to use option 2
and just view the results on the screen. You
could change that to option 3 and the ATEAB
program will automatically write the charts to a text file in the ATEAB
folder on your (C) hard Drive. Then
you can view the written charts later. Hit
ENTER to continue.

Put in the Guns name, Scope, and/or Pellet to
identify the printout. You can always change these later but you should at least
put in the gun and the scope.

At this time do not play with the
gravitational constant. Just hit ENTER.

The Q factor is an accuracy factor. Only
change it if the program locks up. The program will only lock up if some very
unrealistic inputs are entered. So……. Just hit ENTER to skip to the next
field.

If you are going to have the program calculate
the scope height then you don't need to put an accurate one in now. We measured
1 3/4 inches to the center of the scope tube and that just happens to be the
default value so…….. Just hit ENTER now.

Input the muzzle velocity of your gun. In this
case the muzzle velocity of my Career 707 is 880 fps so I can just hit ENTER.
This can be changed at any time.

We are going to use the Dead On option for
now. Dead On is what is usually needed but there are very certain circumstances
where the Best Zero option is better. An example of Best Zero follows later.
We are also going to use 35 yards as our Zero so once again we can just
hit the ENTER key for both of these inputs.

You will now input the parameters that will
shape the chart. You will need to decide when to have the chart start printing
the trajectory. When to have the chart end printing the trajectory. And at what
increment to view the chart. Since we are going to leave the printer option
turned off we will increment by 5 yards, and stop at 55 yards so that it all
fits on one screen. ATEAB
will show you each section of the chart if it won’t fit on one screen but lets
make it easy to follow along by having everything fit on one screen.
Notice the changes to the default settings.

I am shooting 10.5 Grain Premiers in my Career
so the default values are already correct and I will just hit the ENTER key.
If you are using a pellet other then what is listed here, (these values
were calculated by The "A" Team), you can hit (Y) and ENTER to view
the list of VRFs in the library. Values on the other screens are from other
sources. Please read the VRF tutorial to learn how to calculate your own VRFs.
Remember that each VRF is done at a specific VRFD. Be careful not to put in the
wrong information.

Since the default values are the pellet that we are using we will just hit ENTER to accept them. Notice that I did have to input the pellet weight. This is only necessary if you want the FTLB results to print out.
I always use a 1-MPH crosswind component. If I
have a 3-MPH crosswind then I mentally multiply the readout by 3. And a 5-MPH
crosswind by 5 etc.….. You can ENTER any value that you like though.

After going through the SMOA Tutorial I calculated the SMOA on my Nightforce scopes. One was .1333 and the other was .1449. The one on my Career is .1449 and that is what we are putting in below.

Now check that all of your inputs are correct.
If they are not then you can hit (Y) to make changes and page through by hitting
ENTER until you get to the input that you need to change. Correct it, then hold
down the ENTER key to get to the end of the menu. This is the same way that you
can turn on the printer, change to a different pellet or change a velocity. Any
input can be changed without re-entering all the others.

Also note that this is one of the places that
you can save your parameter file for this gun and setup.
By hitting (S) you will be shown a list of all of the parameter files in
the ATEAB Folder and you will be asked for
a file name to save the parameter file. If
you loaded a previous file ATEAB will use
the same filename and update that file.
When you are done correcting any errors from
your initial inputs hit (N) to the change Data question and that takes you to
the Scope height calculation screen. For now hit ENTER to skip it.

This is the printout as it appears on the
screen. Notice that the 10-yard clicks (marked DIAL on the screen) tell you that
we need 44 clicks of up to be dead on. Well, I shot-in that distance and know
that to be incorrect. The problem arises from measuring the scope tube height
and not the True Optical Scope Height. Let's have the ATEAB
program calculate that now. Hit ENTER to skip the advanced section.

Hit ENTER again to continue the program. As
long as you don't exit the program, ATEAB will
remember all of your current inputs for the different parameters.
This is another spot where you can save the parameters of this setup.

You are now back at the beginning of the
program. You could go through and
change any inputs you like at this time but for now just hold down the ENTER key
and ATEAB will take you quickly to the end
of the menu. Don't change any inputs at this time.

When you get here hit (N) and ENTER to get to
the next input.

This is where we will have the ATEAB
program calculate the scope height. Say (Y) to go to the Scope Height
Calculation Screens.

You need to put in some very simple
information here. We always recommend that you use 10 yards for the
second distance to calculate scope height. That
is why 10 is the default value. You next need to decide whether you
are putting in the correction with the (C)licking method or from the (H)oldover
method. I use the clicking method because I am a clicker but the hold over
method works equally well. You must know the point of impact at 10 yards of your
gun when it is sighted in for your zero or how many clicks you are up or down
from your zeroed in distance. On my Career I need to click up 37 clicks to hit
dead on at ten yards when I am zeroed at 35 yards. So that is what we have
entered below. Remember, up clicks are input as a
negative number and for the holdover method impacting below the line of sight is
a negative number.

After the last input the ATEAB
program calculates the scope height and the new trajectory. Notice that the
Scope Height is 1.6202 not 1.75 and the number of clicks at ten yards is now
correct. This is a MAJOR advantage for anyone setting up a gun to shoot
accurately. You have the True Optical Scope Height for this setup. If you change
the zero then you may want to re-calculate the scope height also. Remember
: Any adjustment of the scope turrets changes the scope height.

Note that if you were viewing a chart with
multiple screens you can hit (R) and ENTER to repeat the chart so that you can
view different sections without going through the whole process again.
Now lets go to the advanced features. We know
where the pellet hits at all distances with this setup but what happens if we
put a lite Premier in instead of a heavy? This is where you will find out. Hit
(A) to go to advanced features and enter the data for lite Premiers. My Career
shoots the lites at 960 fps with no change to the gun. Enter it below.

We will hit (Y)es to view the VRF screens.
After viewing the VRF screens we come back to
this point and enter the data. Lite Premiers use a VRF of .833 @ a VRFD of
30 yards and weigh 7.9 grains. Enter it below.

Now hit ENTER to confirm the data input or (C)
and ENTER to go back and make corrections.
You will see that where as we were on at 35
yards before we are .50 inches high now. At 55 yards we were 2.45 inches low or
needed 31 up clicks to hit Dead On and now we are 1.30 inches low or need 16
clicks of up to be Dead On. That’s a 1.15-inch difference just by changing
pellets. Hunters can now go into the woods knowing just what will happen if they
decide to change pellets for different game. You can also use this option to
change the velocity of your pellet to see the different impact points due to
velocity changes. You can enter your main velocity and then enter the change in
velocity from your spread and know just what minimum group you can expect from
your gun. This is something that cannot be done with any other software. It
gives you more information about your gun then you could have ever known before.

Now hit ENTER to skip the advanced section for
the second go around. You could go through and keep changing pellets but stay
with me for now.
Now hit ENTER and go through the condensed
input and change your data to the following inputs. You are going back to heavy
premiers 880 fps, change Dead On to Best Zero, Maximum distance for Best Zero of
50 Yards, End print distance 50
yards, VRF of .866 @ 30 yard VRFD. Your screen should look like the one below.

Then hit (N) to change data. And Hit ENTER to
Skip the Scope Height Calculations.
Now look at the screen below very carefully.
The Maximum Rise is .68 inches at 30 yards and the maximum drop is .67 inches at
50 yards. Remember 50 yards was our maximum impact distance. That gives us 1.35
inches total. If we hold dead on out to 50 yards we will ALWAYS hit a 1 1/2-inch
kill zone. No Range finding, No clicking, No problems. If you don't shoot out to
50 yards and only go out to 40, then it's tighter yet. You will notice we don't
have a Zero to sight in on. You can either Shoot-in at one of the other
distances, lets say 35 yards, and make sure your POI is .59 inches high from
your Aim Point as the chart below shows. OR Since we don't know the actual zero
for this trajectory we can find it. If you look at the chart we are high at 40
yards but low at 45 yards.

Keep hitting ENTER until you change your
inputs to a start print of 40 yards and an end print of 45 yards. Change the
Yardage to increment by to .5 yards (1/2 yard increment, must be put in as
decimal format).
Your inputs should look like this when you get
to the end of the screen.

Now hit (N) and ENTER 2 times and your new
trajectory will come up. Notice that the closest you get to zero rise or drop is
between 44 and 44.5 Yards. So you
need to zero your gun in between 44 and 44.5 yards, which is 44 ¼ yards.
This is where you need to zero your gun to have the minimum rise and drop
as was in the full chart previously. You could go through and turn on the
printer at any time. Turn it off. Change any parameter. The ATEAB
program is completely versatile.

Now lets have the ATEAB
program calculate the minimum group size we can expect from our gun.
To start with change the print output screen to option number 6.
My Career shoots 90 shots with a spread of 20 fps for all 90 shots. This
is with an average of 880 fps. Hit the ENTER key until you start paging through
the program and change the following inputs. Since half of the velocity spread
is 10 then 880fps - 10fps = 870 fps. Put this in as your muzzle velocity. Use
the Dead On option, and a Zero distance of 50 yards. This will show us the group
size at 50 yards. Change the Start print distance to 50 yards, end print
distance to 50 yards, and the increment to 5 yards. The rest of the inputs
should be the same as before and your screen should look like this.

Hit (N) and then hit ENTER 2 times and you
should see this screen. Notice that at 50 yards the trajectory is dead on. Now
hit (A) and ENTER to go to the advanced features.

Now since our spread is 20 fps then 870fps +
20 fps = 890 fps. That is what we are going to change our velocity to. We are
going to leave all other inputs at their original settings. Your screen should
look like this up to the point of confirming the data. Now hit ENTER to confirm
the data input or (C) and ENTER to go back and make corrections.

Now look at the 50-yard DROP. You will notice
that it is .33 inches. I can never expect a group of less then 1/3 inch center
to center at 50 yards for the whole charge. I may get a tighter group for 5
shots but using the entire charge my group will never be smaller then 1/3 inch.
Try changing spreads and changing velocities. A slower velocity range with the
same spread gives you a different group size. Play with it to find out. Try a 12
FTLB gun. A 20 fps spread with heavy Premiers at an average of 700 fps. Try it
at 50 yards and then again at 55 yards as the British shoot. You will be very
surprised.

This is information that has never been
available to people before. Just think about it. A person on the forum says they
get a 1/2-inch group with their gun at 50 yards or 60 yards or what ever. You
ask for the specifics - the velocity, what pellet, the spread and now you can
calculate the minimum group size possible IF the shooter does everything else
exactly perfect. You will know who is realistic and who is just full of hot air.
Try using this on your guns. You may be surprised. This is the reason that The
"A" Team is so big on Regulators. Without one you can't get a tight
spread and that opens up the group size dramatically. Imagine trying to adjust a
Non-Regulated Career Power Wheel to maintain velocity and group size. A Career
Power Wheel usually jumps you 50 to 70 fps with one click. It really depends on
what your standards are. With the ATEAB
program you can KNOW exactly what is going on which helps you figure out why.
We hope this has taken you through enough of
the features of the ATEAB
program so that you can more easily
explore the rest.
If you have any questions please feel free to
call Ray at the number below.

P.S. You should find a sample Printout of one
of our guns in the folder with this document. Print it out as it gives
explanations to the outputs to the printer.
Here is an explanation of some of the outputs
from the printer.
YARDS this is the yardage from the muzzle that
the results are referenced to
VEL This is the velocity of the pellet at the
given yardage from the muzzle
FTLBS This is the Foot Pounds that the pellet
carries at the given yardage from the muzzle
DRIFT this is the amount of wind drift (left
or right) due to the MPH of the wind you put into the program. In the Chart
above the pellet will move .39 inches sideways due to a 1 MPH wind at 50 yards.
You can enter a 5,10 or any mile an hour wind that you like.
DROP this is how high or low the pellet is in
relation to the line of sight through the scope at the given yardage from the
muzzle
HOLD this tells you to hold High Or Low. You
hold the amount given in the Drop Column
OR DIAL this is how much to click the scope
and the direction to click it so that the pellet will hit where the cross hairs
are centered at the given yardage.
YARDS Same as YARDS above
.1 "SC This is how many clicks it takes
to move the point of impact 1/10th of an inch at the given yardage
TIME this is the time of flight of the pellet